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Vulture – Mount (In-Game Asset) | Scars of Honor

This mount is part of my work on Scars of Honor at Beast Burst Entertainment.

The asset was developed within a collaborative pipeline involving riggers and animators, while my role focused on the character art production.

I worked on the high-poly sculpt, low-poly modeling, and UV layout, with a strong focus on readability in motion, silhouette strength, and clean deformation-ready topology.

The goal was to deliver a mount that feels solid and expressive in-game, while remaining efficient and consistent with the project’s visual style.